For the past 5 years I've been bridging a gap between 3D modeling and practical effects, making statues and props for events and movies. I've been lucky to have worked with a number of renowned artists and designers who have helped me further and hone my skills.
I worked with a small team to 3D print over 12,500 unique character models from World of Warcraft for Blizzcon 2017. The display set the world record of largest diorama.
Using a combination of sourcing online models and reconstructing them, I prepared models for print. Each figure was unique - one for every person attending Blizzcon 2017. I also played a primary role in making around 1,000 more figures for Blizzard staff, sometimes employing creative problem solving and finding more efficient workflows for lost or erroneous models.
I worked with the mold shop, bodyshopping printed and casted pieces as well as adding details and building out parts that were sized incorrectly.
I create 2D and 3D concepts for project submissions and clients, 3D designs and modeling for 3D printing. Once printed, I build displays and statues based on the printouts.