Website powered by
David Genoshe
David Genoshe
3d modeler, aspiring worldbuilder, SFX artist
North Hollywood, United States of America

Summary

For the past 5 years I've been bridging a gap between 3D modeling and practical effects, making statues and props for events and movies. I've been lucky to have worked with a number of renowned artists and designers who have helped me further and hone my skills.

Skills

3D Modeling

Software proficiency

Fusion 360
Fusion 360
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush

Productions

  • In development 46fda841 c1bd 4289 baf5 9b0d587595d0
    • Movie
      The Goonies
    • Year
      2021
    • Role
      Created key props
    • Company
      The Factory FX
  • Proxy.duckduckgo
    • TV Production
      The Orville
    • Year
      2019
    • Role
      Designed and modeled torch guns and grenades working within an established art style
    • Company
      The Factory FX
  • Proxy.duckduckgo
    • TV Production
      Star Trek: Discovery
    • Year
      2019
    • Role
      Created prop grenade concepts, tablets, and more while working within an established art style
    • Company
      The Factory FX
  • In development 46fda841 c1bd 4289 baf5 9b0d587595d0
    • Movie
      Bliss
    • Year
      2020
    • Role
      Helped establish visual style and created multiple key props, most notably a featured pendant
    • Company
      The Factory FX
  • Img 20180717 113224
    • Movie
      Inlang (Jin-roh: The Wolf Brigade)
    • Year
      2018
    • Role
      3D modeler
    • Company
      Alliance Studio
  • Wwe 2k15 cover
    • Video Game
      WWE 2k15
    • Year
      2014
    • Role
      Model Reviewer
    • Company
      Alliance Studio (contracted by 2K Games)

Experience

  • 3D Production Artist at Hollywood 3D Printing
    Hollywood, United States of America
    November 2017 - February 2018

    I worked with a small team to 3D print over 12,500 unique character models from World of Warcraft for Blizzcon 2017. The display set the world record of largest diorama.

    Using a combination of sourcing online models and reconstructing them, I prepared models for print. Each figure was unique - one for every person attending Blizzcon 2017. I also played a primary role in making around 1,000 more figures for Blizzard staff, sometimes employing creative problem solving and finding more efficient workflows for lost or erroneous models.

  • Mold Shop Tech at Creative Character Engineering
    Van Nuys, United States of America
    November 2017 - February 2018

    I worked with the mold shop, bodyshopping printed and casted pieces as well as adding details and building out parts that were sized incorrectly.

  • Digital Artist / Mold shop tech at Alliance Studio
    Canoga Park, United States of America
    February 2013 - Present

    I create 2D and 3D concepts for project submissions and clients, 3D designs and modeling for 3D printing. Once printed, I build displays and statues based on the printouts.